← Game Walkthrough

Step 1 · The Arrival

The first minute at the estate

Why the guests get time to meet before their allegiances are revealed.

In Archetypes: Betrayers, everyone gets a minute to talk before finding out which side they’re on. I wanted players to have something to remember about each other before every message starts looking suspicious.

After the first minute, each player privately learns whether they’re Loyal or a Betrayer. Then everyone has to work together on a mission. That person you were just getting along with might now need you to trust them for a very different reason.

One thing I’m watching in playtests is whether a minute gives people enough time to start a conversation. What would you ask the table before the roles are revealed?

Step 2 · The Mission