Step 2 · The Mission
The mission where you need someone else’s word
The first mission turns a simple handoff into the first thing worth arguing about.

In the first mission everyone gets a secret code word. The group needs all nine words, and each player has to submit somebody else’s. You have to use Group Chat to work out who’s entering what before the clock runs out.
Each Betrayer sees an extra word copied from another player. If two or more people submit the same word, all of those submissions score zero. When two people claim they were given Lantern, the table has a problem to solve and something to bring up at the Roundtable.
The other missions test memory, number patterns and group deduction. I’m especially interested in how much a mistake in the Word Exchange carries into the first vote.
Step 3 · The Scramble